Devlog Week 8 - Last week of production sprint 2
Hello everyone!
Welcome back to a new devlog! After a well reserved holiday we are back again with some progress! We are going to do one more week of producing assets and implementing functionality for the game.
Art creation
Before and during the holiday we still worked on the game. We made some background props so it doesn't look boring.
We also changed the camera angle to change the feel how the game is going to be played. We made sure there is now more focus on the playing field and not the background. Besides that we already added some subtle postprocessing, there is now some bloom and panini projection.
Post-Processing comparison:
Animations
Spikey got some more animations ready to express them! He is a now able to get hit and indicate when he is totally defeated by your epic dance moves.
Development:
Controller support has been implemented during the holiday! It is now possible to navigate menus with a controller with ease.
Coming up:
This week we are going to focus on implementing more props and mechanics. After this week, two more weeks follow of just polishing the game we already have. We will make Discool shiny and glamorous!
See you next week! Stay frosty!
Files
Get Discool
Discool
DAE Group project
Status | Prototype |
Authors | Discool, vborgions, fromthestone, jdemeutter, cemcevikerr |
Genre | Rhythm |
Tags | 1970, 70s, Arcade, disco |
More posts
- Devlog Final! - The finished Game!May 16, 2021
- Devlog Week 10 - Polish Sprint week 1May 03, 2021
- Devlog Week 9 - Last production week for sprint 2Apr 26, 2021
- Devlog Week 7 - Production Sprint 2 week 1Mar 29, 2021
- Devlog Week 6 - Production sprint week 3, Last week.Mar 22, 2021
- Devlog Week 5 - Production sprint week 2Mar 15, 2021
- Devlog Week 4 - Starting the Project, production sprint week 1Mar 08, 2021
- Devlog Week 3 - ArtBible and TechDocMar 01, 2021
- Devlog Week 2 - Chosen Concept and ResearchFeb 22, 2021
Leave a comment
Log in with itch.io to leave a comment.